Thursday, May 17, 2012

Loft and wireframes

The scene took about 20 hours for rendering on a Quad-core Q6600 - 8 GB RAM

For Post-production I used photoshop to add some glow, CA (chromatic aberration) and DOF (Depth of field). Color correction was made in V-ray Frame-buffer.

All models were made from scratch using 3d Max and poly-by-poly.






Tuesday, May 15, 2012

Making a realistic road

A short tutorial made for us showing how to equalize texture (contrast, colors and saturation),creating a realistic road.